This paper`s aim is to study the performativity of mobile phones as a locative media. Performivity means constraint and creativity of language under context of use. Portability and mobility is a hallmark of mobile phone under local context. Therefore, the concept of context focused performativity can be significantly used for the interpretation about mobile phone`s embodied communication. An abstract coordinate space is transformed into the concrete social-interactive place by the use of mobile phones while moving. In other words, the specificity and constraint of mobile phones is from its locative based and contextual sensitive characteristics. The usage contexts of mobile phones suggests how subjective`s conditions as moving between places display itself under a digital environments. Performance and performativity study have a deep relation with explaining the locative based and contextual sensitive characteristics of mobile phones, because they do research locally positioned communication from universal principles. Especially, considering bodies is moved according to the use of mobile phones while moving, we need to examine closely the performative embodiments that construct the specific place. Studying performative embodiment will help us to analyse social cultural discourse about mobile phone communication. As a result, this article includes discussion about mobile phone SNS(Social Network Service), mobile phone storytelling, mobile game with relation to locations, places, embodied experiences. This article will be organized by recontextualization concept, i.e. the process of constructing background that makes meanings and forms limitation in a different way with regards to previous foregrounding texts. First, synchronized and assynchronized communication of mobile SNS message are recontextualized whenever using mobile phones while moving. This paper will call it dancing with the mobile SNS, emphasize its embodied experiences according to place changes. Mobile phone storytelling generates user`s embodied experiences, for example, the embodying of an abstract historical past. Communal historical places are recontextualized by user`s ``flaneur(walking man)`` performing. Location based mobile games integrate real world into game world. Consequently, users narrativize constructing game world itself and become agent of newly recontexualized place producing. Prior studies have focused on certain aspects of mobile phone function such as phone call. Humanities approaches to mobile phone having been lacking. So, to study media characteristics of mobile phone as a locative meida from performance study perspectives will have a signification.